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Books
Persson, P. (2003)
Understanding Cinema: A Psychological Theory of Moving Imagery,
Cambridge University
Press. Sample
chapter (PDF).
Book Chapters and Journal Articles
Per Persson, Kristina Höök & Marie Sjölinder (2003) Agneta
& Frida: Merging Web and Narrative?, in Sengers,
P. & Mateas, M. (eds.) Narrative Intelligence, John
Benjamins Publishing Company, pp. 245-258.
Persson, P., Espinoza, F., Fagerberg, P., Sandin, A. & Cöster,
R (2002) GeoNotes: A Location-based
Information System for Public Spaces, in Kristina
Höök, David Benyon and Alan Munro (eds) Designing Information
Spaces: The Social Navigation Approach, Springer, pp. 151-173.
Höök, K., Persson, P. & Sjölinder, M. (2002) Measuring Experience
of Interactive Characters, in Green
& Jordan (eds.) Pleasure with Products: Beyond Usability,
London: Taylor & Francis, pp. 271-282.
Persson, P., Laaksolahti, J & Lönnqvist, P (2002) Understanding
Social Intelligence, in Dautenhahn, Bond, Canamero and Edmonds (eds.)
Socially
Intelligent Agents - creating relationships with computers and robots,
Kluwer, pp. 21-28.
Persson, P., Laaksolahti, J & Lönnqvist, P (2001) Understanding
Socially Intelligent Agents - A Multi-Layered Phenomenon , in IEEE Transactions
on Systems, Man, and Cybernetics, Part A: Systems and Humans, vol.
31 (No. 5), special issue on "Socially
Intelligent Agents - The Human in the Loop", 349-60.
Persson, P. (2001) Cinema and Computers: Spatial Practices Within
Emergent Visual Technologies, in Munt,
S. (ed.) Technospaces, London: Continuum.
Höök, K., Persson, P. & Sjölinder, M. (2000) Evaluating Users’
Experience of a Character-Enhanced Information Space, AI Communications, Vol.
13, No. 3, pp. 195-212.
Persson, P. (1999) Understanding Representations of Space: a Comparison
of Visualisation Techniques in Mainstream Cinema and Computer Interfaces,
in Munro,
A., Höök, K. & Benyon, D. (eds.) Social Navigation in Information
Space, London: Springer, pp. 195-216
Persson, P. (1998) Towards
a Psychological Theory of Close-ups: Experiencing Intimacy and Threat,
in KINEMA.
A Journal for Film and Audiovisual Media (Spring 1998),
Published at University of Waterloo, Ontario, Canada, pp. 24-42
Conference Publications
Jung, Y., Blom, J. & Persson, P. (2006) Scent
Field Trial - Understanding Emerging Social Interaction, 8th
International Conference on Human Computer Interaction with Mobile
Devices and Services (Mobile HCI06), Espoo, Finland, Sep 12-15,
2006.
Persson, P. & Jung, Y. (2005) Nokia
Sensor: From research to Product, Conference
on Designing for User eXperience (DUX), San Francisco, CA, Nov
3-5, 2005.
Chipchase, J., Persson, P., Aarras, M., Piippo, P. & Yamamoto,
T. (2005) Mobile
Essentials: Field Study and Concepting, Conference
on Designing for User eXperience (DUX), San Francisco, CA, Nov
3-5, 2005.
Persson, P., Blom, J. & Jung, Y. (2005) DigiDress:
A Field Trial of an Expressive Social Proximity Application,
in Beigl et al (Eds.): UbiComp 2005, LNCS 3660, pp. 195-212, 2005.
Jung, Y., Persson, P. & Blom, J. (2005) DeDe:
Design and Evaluation of a Context-Enhanced Mobile Messaging System,
Proceedings of CHI'05.
Persson, Per (2003) ExMS:
an Animated and Avatar-based Messaging System for Expressive Peer
Communication, Proceedings of GROUP
2003 conference, Sanibel Island, Florida, Nov. 9-12, 2003,
pp. 31-39.
Laaksolahti, J., Persson, P. & Palo, C. (2001) Evaluating
Believability in an Interactive Narrative, in Proceedings of
The Second International Conference on Intelligent Agent Technology
(IAT2001), October 23-26 2001, Maebashi City, Japan.
Persson, P., Karlgren. J., Korhonen, P., Galore, J., Tierney, M.,
Redmon, C., Hemanus, J., Lönnqvist, P., & Laaksolahti, J. (2001)
Expressive Messaging on Mobile
Platforms, Proceedings of Cast01, Bonn, Germany, September.
Espinoza, F., Persson, P., Sandin, A., Nyström, H., Cacciatore.
E. & Bylund, M. (2001) GeoNotes:
Social and Navigational Aspects of Location-Based Information Systems,
in Abowd, Brumitt & Shafer (eds.) Ubicomp 2001: Ubiquitous Computing, International
Conference Atlanta, Georgia, September 30 - October 2, Berlin: Springer,
p. 2-17.
Persson, P., Espinoza, F. & Cacciatore, E. (2001), "GeoNotes:
Social Enhancement of Physical Space", Design-Expo
at CHI'2001, Seattle,
April, 2001.
Persson, P., Laaksolahti, J. & Lönnqvist, P (2000) Anthropomorphism
- a multi-layered phenomenon, AAAI
Fall symposium, Socially Intelligent Agents - The Human in the Loop,
North Falmouth, MA.
Svensson, M., Persson, P., and Höök, K. (1999) Using
Narratives, Humor, and Social Navigation: An Inspection of two systems,
In Proceedings of the Workshop on Attitude, Personality and Emotions
in User-Adapted Interaction, (UM'99),
Banff, Canada.
Höök, K., Sjölinder, M., Ereback, A., Persson, P. (1999) Dealing
with the Lurking Lutheran view on Interfaces: Evaluation of the
Agneta and Frida system, Paper presented at workshop on Behavior Planning
for Life-Like Characters and Avatars, at i3 Spring Days,
Sitges, Spain.
Kristina Höök, Jenny Holm, Kristina Tullgren, Marie Sjölinder,
Jussi Karlgren, Per Persson (1999) Spatial
or Narrative: A study of the Agneta & Frida system, Workshop
on Affect in Interactions: Towards a New Generation of Interfaces,
held during i3 conference in Siena, October, 1999.
Persson, P. (1998) Comparative
Study of Digital and Cinematic Space with Special Focus on Navigation,
Ninth European Conference on Cognitive Ergonomics, ECCE-9,
University of Limerick, Ireland, August 24-26, 1998
Paper Presentations and Workshops
Holmquist, L. E., Höök, K., Juhlin, O. and Persson,
P. (2002). Challenges
and Opportunities for the Design and Evaluation of Mobile Applications.
Presented at the workshop
Main issues in designing interactive mobileservices,
at the Mobile HCI Conference 2002.
Persson, P. (2001) Content is (still) king: Social Mobile Computing,
Roundtable presentation at Seamless
Mobility, Stockholm, 15-16 September.
Persson, P (2001) A constructivist framework for describing meaning
in visual media, Paper presented at Third
Biennial International Symposium of the Center
for Cognitive Studies of the Moving Image, Pecs, Hungary, May
21-25.
Laaksolahti, J., Persson, P. & Palo, C. (2001) Kaktus: A Socio-Emotionally
Rich Interactive Narrative, JSAI-Synsophy International Workshop
on Social Intelligence Design, May, 21-22, Matsue, Japan.
Persson, Per (2001) "Social
Ubiquitous Computing". Presented at CHI
2001 Workshop: Building the Ubiquitous Computing User Experience,
Seattle, April, 2001.
Persson, P. & Smith, M. (2001) "Deictic Gazing and the
Reception of POV: A Case Study in Methodology", 26th
Annual Conference on Literature and Film, Florida State University,
1-3 Feb.
Persson, P., Höök, Kristina & Simsarian, Kristian (2000) Human-Computer
Interaction versus Reception Studies: Objectives, Methods and Ontologies,
Paper presented at NorFA Research Seminar Reception: Film, TV,
Digital Culture, Department of Cinema Studies, Stockholm University
4-7 June 2000.
Kristina Höök, Per Persson, Marie Sjölinder (2000) Measuring Experience
of Interactive Characters, Workshop on Pleasure-Based Human
Factors, April, Copenhagen.
Persson, P. (1999) Understanding
Cinema: Constructivism and Spectator Psychology, Paper Presentation
at Grand, medium and small film theories, Nordic Film Theory
at the turn of the century, NorFa meeting, Copenhagen, December,
10-12, 1999.
Persson, P. (1999) AGNETA &
FRIDA: A Narrative Experience of the Web?, Paper presentation
at AAAI Fall Symposium on
Narrative Intelligence, North Falmouth, Massachusetts.
Persson, P. (1999) Explaining close-up effects: bodies and personal
space, Paper Presentation at NorFa conference Aesthetic Experience
and the Body, Sätra Brunn, Sweden, July.
Persson, P. (1999) Interactive Narratives: pros and cons, Paper
presented at closing plenary on Visual Culture and Digital Technology-Cinema,
at Screen Studies Conference, Glasgow, Scotland, September
Persson, P. (1999) AGNETA
& FRIDA Browsing, Narrative and Emotion, paper presented
at workshop on Behavior Planning
for Life-Like Characters and Avatars, at i3 Spring Days,
April, Sitges, Spain.
Kristina Höök, Per Persson & Marie Sjölinder (1998) From
task-based to fun-based design, paper presented at British
HCI Group one-day meeting on Computers and Fun, November.
Persson, P. (1998) Coherence
and Inference Generation in Cinematic Texts, paper presented
at the
Society for Text and Discourse annual conference, Madison,
Wisconsin.
Persson, P. (1998) What
Inference Generation Research Can Learn from Cinema Studies,
poster presented at the Society for Text and Discourse
annual conference, Madison, Wisconsin.
Other Publications
Persson, P. & Fagerberg, P. (2002) GeoNotes:
a real-use study of a public location-aware community system,
SICS Technical Report T2002-27.
Persson, P. (2002) Elektroniska
stigar hjälper surfaren, Forskning
& Framsteg, nr. 3/2002, 8-12.
Persson, P. (1999) När
bilden hotar ditt revir, Forskning
& Framsteg, nr. 4/1999, 36-39.
Persson, P (1998) Supporting Navigation in Digital Environments:
A Narrative Approach, in Dahlbäck, N., Exploring Navigation; Towards
a Framework for Design and Evaluation of Navigation in Electronic
Spaces, SICS Technical Report T98:01, pp. 189-198.
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