Publications
 

Books
Persson, P. (2003) Understanding Cinema: A Psychological Theory of Moving Imagery, Cambridge University Press. Sample chapter (PDF).

Book Chapters and Journal Articles
Per Persson, Kristina Höök & Marie Sjölinder (2003) Agneta & Frida: Merging Web and Narrative?, in Sengers, P. & Mateas, M. (eds.) Narrative Intelligence, John Benjamins Publishing Company, pp. 245-258.

Persson, P., Espinoza, F., Fagerberg, P., Sandin, A. & Cöster, R (2002) GeoNotes: A Location-based Information System for Public Spaces, in Kristina Höök, David Benyon and Alan Munro (eds) Designing Information Spaces: The Social Navigation Approach, Springer, pp. 151-173.

Höök, K., Persson, P. & Sjölinder, M. (2002) Measuring Experience of Interactive Characters, in Green & Jordan (eds.) Pleasure with Products: Beyond Usability, London: Taylor & Francis, pp. 271-282.

Persson, P., Laaksolahti, J & Lönnqvist, P (2002) Understanding Social Intelligence, in Dautenhahn, Bond, Canamero and Edmonds (eds.) Socially Intelligent Agents - creating relationships with computers and robots, Kluwer, pp. 21-28.

Persson, P., Laaksolahti, J & Lönnqvist, P (2001) Understanding Socially Intelligent Agents - A Multi-Layered Phenomenon , in IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans, vol. 31 (No. 5), special issue on "Socially Intelligent Agents - The Human in the Loop", 349-60.

Persson, P. (2001) Cinema and Computers: Spatial Practices Within Emergent Visual Technologies, in Munt, S. (ed.) Technospaces, London: Continuum.

Höök, K., Persson, P. & Sjölinder, M. (2000) Evaluating Users’ Experience of a Character-Enhanced Information Space, AI Communications, Vol. 13, No. 3, pp. 195-212.

Persson, P. (1999) Understanding Representations of Space: a Comparison of Visualisation Techniques in Mainstream Cinema and Computer Interfaces, in Munro, A., Höök, K. & Benyon, D. (eds.) Social Navigation in Information Space, London: Springer, pp. 195-216

Persson, P. (1998) Towards a Psychological Theory of Close-ups: Experiencing Intimacy and Threat, in KINEMA. A Journal for Film and Audiovisual Media (Spring 1998), Published at University of Waterloo, Ontario, Canada, pp. 24-42

Conference Publications
Jung, Y., Blom, J. & Persson, P. (2006) Scent Field Trial - Understanding Emerging Social Interaction, 8th International Conference on Human Computer Interaction with Mobile Devices and Services (Mobile HCI06), Espoo, Finland, Sep 12-15, 2006.

Persson, P. & Jung, Y. (2005) Nokia Sensor: From research to Product, Conference on Designing for User eXperience (DUX), San Francisco, CA, Nov 3-5, 2005.

Chipchase, J., Persson, P., Aarras, M., Piippo, P. & Yamamoto, T. (2005) Mobile Essentials: Field Study and Concepting, Conference on Designing for User eXperience (DUX), San Francisco, CA, Nov 3-5, 2005.

Persson, P., Blom, J. & Jung, Y. (2005) DigiDress: A Field Trial of an Expressive Social Proximity Application, in Beigl et al (Eds.): UbiComp 2005, LNCS 3660, pp. 195-212, 2005.

Jung, Y., Persson, P. & Blom, J. (2005) DeDe: Design and Evaluation of a Context-Enhanced Mobile Messaging System, Proceedings of CHI'05.

Persson, Per (2003) ExMS: an Animated and Avatar-based Messaging System for Expressive Peer Communication, Proceedings of GROUP 2003 conference, Sanibel Island, Florida, Nov. 9-12, 2003, pp. 31-39.

Laaksolahti, J., Persson, P. & Palo, C. (2001) Evaluating Believability in an Interactive Narrative, in Proceedings of The Second International Conference on Intelligent Agent Technology (IAT2001), October 23-26 2001, Maebashi City, Japan.

Persson, P., Karlgren. J., Korhonen, P., Galore, J., Tierney, M., Redmon, C., Hemanus, J., Lönnqvist, P., & Laaksolahti, J. (2001) Expressive Messaging on Mobile Platforms, Proceedings of Cast01, Bonn, Germany, September.

Espinoza, F., Persson, P., Sandin, A., Nyström, H., Cacciatore. E. & Bylund, M. (2001) GeoNotes: Social and Navigational Aspects of Location-Based Information Systems, in Abowd, Brumitt & Shafer (eds.) Ubicomp 2001: Ubiquitous Computing, International Conference Atlanta, Georgia, September 30 - October 2, Berlin: Springer, p. 2-17.

Persson, P., Espinoza, F. & Cacciatore, E. (2001), "GeoNotes: Social Enhancement of Physical Space", Design-Expo at CHI'2001, Seattle, April, 2001.

Persson, P., Laaksolahti, J. & Lönnqvist, P (2000) Anthropomorphism - a multi-layered phenomenon, AAAI Fall symposium, Socially Intelligent Agents - The Human in the Loop, North Falmouth, MA.

Svensson, M., Persson, P., and Höök, K. (1999) Using Narratives, Humor, and Social Navigation: An Inspection of two systems, In Proceedings of the Workshop on Attitude, Personality and Emotions in User-Adapted Interaction, (UM'99), Banff, Canada.

Höök, K., Sjölinder, M., Ereback, A., Persson, P. (1999) Dealing with the Lurking Lutheran view on Interfaces: Evaluation of the Agneta and Frida system, Paper presented at workshop on Behavior Planning for Life-Like Characters and Avatars, at i3 Spring Days, Sitges, Spain.

Kristina Höök, Jenny Holm, Kristina Tullgren, Marie Sjölinder, Jussi Karlgren, Per Persson (1999) Spatial or Narrative: A study of the Agneta & Frida system, Workshop on Affect in Interactions: Towards a New Generation of Interfaces, held during i3 conference in Siena, October, 1999.

Persson, P. (1998) Comparative Study of Digital and Cinematic Space with Special Focus on Navigation, Ninth European Conference on Cognitive Ergonomics, ECCE-9, University of Limerick, Ireland, August 24-26, 1998

Paper Presentations and Workshops
Holmquist, L. E., Höök, K., Juhlin, O. and Persson, P. (2002). Challenges and Opportunities for the Design and Evaluation of Mobile Applications. Presented at the workshop Main issues in designing interactive mobileservices, at the Mobile HCI Conference 2002.

Persson, P. (2001) Content is (still) king: Social Mobile Computing, Roundtable presentation at Seamless Mobility, Stockholm, 15-16 September.

Persson, P (2001) A constructivist framework for describing meaning in visual media, Paper presented at Third Biennial International Symposium of the Center for Cognitive Studies of the Moving Image, Pecs, Hungary, May 21-25.

Laaksolahti, J., Persson, P. & Palo, C. (2001) Kaktus: A Socio-Emotionally Rich Interactive Narrative, JSAI-Synsophy International Workshop on Social Intelligence Design, May, 21-22, Matsue, Japan.

Persson, Per (2001) "Social Ubiquitous Computing". Presented at CHI 2001 Workshop: Building the Ubiquitous Computing User Experience, Seattle, April, 2001.

Persson, P. & Smith, M. (2001) "Deictic Gazing and the Reception of POV: A Case Study in Methodology", 26th Annual Conference on Literature and Film, Florida State University, 1-3 Feb.

Persson, P., Höök, Kristina & Simsarian, Kristian (2000) Human-Computer Interaction versus Reception Studies: Objectives, Methods and Ontologies, Paper presented at NorFA Research Seminar Reception: Film, TV, Digital Culture, Department of Cinema Studies, Stockholm University 4-7 June 2000.

Kristina Höök, Per Persson, Marie Sjölinder (2000) Measuring Experience of Interactive Characters, Workshop on Pleasure-Based Human Factors, April, Copenhagen.

Persson, P. (1999) Understanding Cinema: Constructivism and Spectator Psychology, Paper Presentation at Grand, medium and small film theories, Nordic Film Theory at the turn of the century, NorFa meeting, Copenhagen, December, 10-12, 1999.

Persson, P. (1999) AGNETA & FRIDA: A Narrative Experience of the Web?, Paper presentation at AAAI Fall Symposium on Narrative Intelligence, North Falmouth, Massachusetts.

Persson, P. (1999) Explaining close-up effects: bodies and personal space, Paper Presentation at NorFa conference Aesthetic Experience and the Body, Sätra Brunn, Sweden, July.

Persson, P. (1999) Interactive Narratives: pros and cons, Paper presented at closing plenary on Visual Culture and Digital Technology-Cinema, at Screen Studies Conference, Glasgow, Scotland, September

Persson, P. (1999) AGNETA & FRIDA Browsing, Narrative and Emotion, paper presented at workshop on Behavior Planning for Life-Like Characters and Avatars, at i3 Spring Days, April, Sitges, Spain.

Kristina Höök, Per Persson & Marie Sjölinder (1998) From task-based to fun-based design, paper presented at British HCI Group one-day meeting on Computers and Fun, November.

Persson, P. (1998) Coherence and Inference Generation in Cinematic Texts, paper presented at the Society for Text and Discourse annual conference, Madison, Wisconsin.

Persson, P. (1998) What Inference Generation Research Can Learn from Cinema Studies, poster presented at the Society for Text and Discourse annual conference, Madison, Wisconsin.

Other Publications

Persson, P. & Fagerberg, P. (2002) GeoNotes: a real-use study of a public location-aware community system, SICS Technical Report T2002-27.

Persson, P. (2002) Elektroniska stigar hjälper surfaren, Forskning & Framsteg, nr. 3/2002, 8-12.

Persson, P. (1999) När bilden hotar ditt revir, Forskning & Framsteg, nr. 4/1999, 36-39.

Persson, P (1998) Supporting Navigation in Digital Environments: A Narrative Approach, in Dahlbäck, N., Exploring Navigation; Towards a Framework for Design and Evaluation of Navigation in Electronic Spaces, SICS Technical Report T98:01, pp. 189-198.

   
   

 

 

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